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Star Crossing is a visual novel-style rhythm game set in the future. Build relationships between characters to strengthen their bonds and improve their performances!

Engine: Unity


  • lead programmer for the visual novel portion of Star Crossing.

  • developed an engine that could be fed formatted text files which would then output fully-functional scenes, complete with character sprites with specified positions and expressions, sound, and dialogue with custom highlights.

  • built the save/load system, the conversation system, and implemented the UI for the game.

I worked on this project in a team of three, along with a group of artists from San Jose State University.



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